Blog

Come see our latest Blog posts, latest Development news or New Game Release or entering into development.

Asteroids Destroyer Dev Log – 14 June 2026

Asteroids Destroyer — Development Journal Dev Log — 14 June 2026 📅 Session 11 🎮 Godot 4.6 🔊 Full Audio Wiring 🎵 In-Game Music System ⚙️ Settings Overhaul 🚀 Session Overview A dedicated audio session. All remaining “ready to wire” sound effects were wired in, a full in-game music system with 18 shuffled tracks was […]

Asteroids Destroyer Dev Log – 13 June 2026

Asteroids Destroyer — Development Journal Dev Log — 13 June 2026 📅 Session 10 🎮 Godot 4.6 💥 Hit & Death Effects 🛡️ Shield Fix 🛸 Enemy Colour Variants 🚀 BGS Capital Ship Destruction 🚀 Session Overview Long session covering five distinct areas: a long-standing collision shape warning, a shield always-visible bug, impact and death […]

Asteroids Destroyer Dev Log – 16 May 2026

Asteroids Destroyer — Development Journal Dev Log — 16 May 2026 📅 Session 9 🎮 Godot 4.6 🚀 Thruster Textures ⚙️ Ship Physics Profiles 🛸 Viper & BGS Feel 🚀 Session Overview Short session focused on finishing the thruster visual editing workflow started yesterday and implementing distinct physics profiles for the Viper and BGS capital […]

Asteroids Destroyer Dev Log – 15 May 2026

Asteroids Destroyer — Development Journal Dev Log — 15 May 2026 📅 Session 8 🎮 Godot 4.6 🐛 Playtesting Fixes 🔧 BGS Ship Overhaul ⚖️ Drop Rate Tuning 🚀 Thruster Visual Editing 🚀 Session Overview This session was driven entirely by playtesting. Two critical runtime bugs were discovered in the ship system: ships were rendering […]

Asteroids Destroyer Dev Log – 5 May 2026

Asteroids Destroyer — Development Journal Dev Log — 5 May 2026 📅 Sessions 4–7 🎮 Godot 4.6 🚀 Ship Architecture Overhaul ⚡ Performance 🐛 Scaling Fixes 🚀 Day Overview: Four Sessions A day of deep technical work across four sessions. The day started with adding mothership colour variants and performance optimisation, then pivoted to a […]

Asteroids Destroyer Dev Log -3 May 2026

Asteroids Destroyer — Development Journal Dev Log — 3 May 2026 📅 Sessions 1–3 🎮 Godot 4.6 💥 Collision Overhaul 🚀 Ship System Redesign 🤖 Enemy AI 🚀 Day Overview: Three Sessions A full day of work split across three sessions. The day started with a major collision shape overhaul (moving from runtime circle shapes […]

Asteroids Destroyer Dev Log – 2 May 2026

Asteroids Destroyer — Development Journal Dev Log — 2 May 2026 📅 Session 2 🎮 Godot 4.6 🛸 Enemy Ships 📈 Endless Scaling 🎮 Controller Support 📋 Session Overview Big session: enemy ships, endless difficulty scaling, controller support, and several fixes. The full enemy ship system was built from scratch, starting with enemy units that […]

Asteroids Destroyer Dev Log – 1 May 2026

Asteroids Destroyer — Development Journal Dev Log — 1 May 2026 📅 Session 1 🎮 Godot 4.6 🌌 Background System 🖱️ Hover Overhaul 🐛 Bug Fixes 📋 Session Overview Big session. The Pause Menu scene was rearranged between sessions, moving BtnRestart into a child of BtnMainMenu, which broke the node paths in PauseMenu.gd and caused […]

Asteroids Destroyer Dev Log – 24 April 2026

Asteroids Destroyer — Development Journal Dev Log — 24 April 2026 📅 Session 6 🎮 Godot 4.6 ✨ Level Complete Polish ⚠️ Wave Warning 🔧 Debug Tools 📋 Session Overview Level Complete editor visibility, wave warning redesign, debug level-complete shortcut I addressed three items this session: Level Complete screen: ShipDisplay had no texture in the […]

Asteroids Destroyer Dev Log – 21 April 2026

Asteroids Destroyer — Development Journal Dev Log — 21 April 2026 📅 Session 5 🎮 Godot 4.6 ⚙️ Physics 🏆 Ranks 🐛 UI Fixes 📋 Session Overview Six issues tackled: asteroids, power-ups, level completion, endless mode, ranks, main menu I had multiple outstanding bugs from the previous session plus some new issues I’d spotted. Got […]